AI Insights · Timothy · July 2024
Top 5 Science Games on Android in Latin America Q2 2024
Discover the performance of the top 5 science games on Android in Latin America during Q2 2024, featuring trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 science games on Android in Latin America showed varied performance across downloads, revenue, and weekly active users. Here’s a detailed look at how these games fared, based on data from Sensor Tower.
Plague Inc. from Ndemic Creations saw its downloads fluctuate throughout the quarter, starting at around 39K in early April and dipping to approximately 25K by the end of June. Revenue showed a gradual decline from $1.7K in early April to around $1K by the end of the quarter. Weekly active users began at 51K and experienced a decline, ending the quarter at approximately 37K.
Cell to Singularity: Evolution by ComputerLunch had a notable increase in revenue, peaking at approximately $1.3K in mid-May before stabilizing at around $853 by the end of June. Downloads started at 1.8K in early April and peaked at 22K by the end of the month, eventually settling at around 8.8K by late June. Weekly active users showed a steady trend, starting at 27K and peaking at around 50K by the end of April, then leveling off to 43K by the end of the quarter.
Jetpack Joyride from Halfbrick Studios maintained a consistent revenue stream, averaging around $300 per week. Downloads saw a significant rise, peaking at 29K in late April, with numbers fluctuating between 17K and 25K throughout the quarter. Weekly active users peaked at approximately 151K in late April before stabilizing at around 113K by the end of June.
Reactor - Energy Sector Tycoon by RSGapps - Idle Tycoon Games had stable downloads, averaging around 2K per week. Revenue saw minor fluctuations, peaking at $70 in mid-May. Weekly active users remained relatively steady, averaging around 67K throughout the quarter.
Homo Evolution: Human Origins from CASUAL AZUR GAMES experienced a decline in downloads, starting at 1.8K in early April and dropping to zero by mid-June. Revenue remained minimal, peaking at $32 in late April. Weekly active users also saw a decline, starting at 5K and ending at approximately 1.5K by the end of June.
For more detailed insights and data, visit Sensor Tower.